Leftovers can go anywhere you want EXCEPT Dexterity, because you want minimal dodge. 4. Song of Inspiration (Bard)- This might be a little overkill, but has saved me many many times when I brick on Instant Cooldowns at the end of a round, though with the addition of Impending Doom that happens far less now. Karma Kick, Savage Pounce, or Ghost Hand are great tools to bring long-ranged foes into close-quarters combat. Explore Everything! Be creative. Investing in CHA would result in more powerful Radiance, but INT, while not as prominent, still DOES increase Radiance damage, and that literally everything else you do scales with INT via Flame Weapon. ), can do critical hits (which means it can trigger Impending Doom! Assuming you did all this correctly, you should be able to use the Lightning Weapon strategy again, slaying your foe. Shield Training (Knight) - allows you access to Defend, Shield Wall and Shield Rush, granted you have a shield equipped. Tornado and blizzard hit regularly a little amount of damage, each occurence makes a critical hit which shorten your cooldown, same for wandering plague. STR will do the same, but without the fire element attached and does not increase Radiance damage at all, so I suggest going all INT. Offer to help, and then defeat the band of attackers. This first came into existence when I wondered how far you could push the Instant Cooldown mechanic (as far as I know 45%), and how to best abuse not having cooldowns. (Passive), Disrupt the magical abilities of all nearby enemies, preventing them from casting spells for 8 seconds. Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet. Silent Assassin - Can be used for escape, movement, or to easily kill an enemy. This is a build suited for NG with all active and passive skills mentioned below are unlocked from their respective classes. The investment in DEX also give you a bit of dodge (37% in the smoke), so it's definitely the best choice on a high level character. And not to mention, if it crits, the lifetime of enemies are shortened. Unfortunately, this class is weak against multiple mages that are spread out among the battleground. Simply activate all your buffs and let loose with the Apollo Strike, if it does not kill the target use Song Of Inspiration, reactivate Blood Magic and fire another Apollo Strike, if the second strike does not kill the target either finish off the target with auto attacks or wait for the third Blood Magic/Apollo Strike. In the later waves these are your main ways of not taking immense damage, so make sure you remember to use them often before randomly clicking other buttons mindlessly. This build can keep Aura of Light (25% lifesteal) almost always on. The standard magic user build. If low on health use holy word & Aura of Light. You'll need strength and intelligence to learn such alchemy. Some classes have good synergistic qualities, like Knight and Paladin working well together, as they both require strength and endurance. Picking combinations that make sense is the key to developing an effective character. Personally, I use: But really, as long as it allows you to use skills in the build, use anything you want. Whenever you are stuck at some level use our Battleheart Legacy Guide. Wander to the wooden door at the back of the library to enter the dungeon. This build takes advantage of the morningstar's unique property of increasing damage based on "END", as well the powerful "grit" passive, to merge offense and defense together. Refresh skills on cooldown (again, don't activate Revenge directly, use Premeditate). Agree to take on the contract to hunt down the hedge wizard who's hiding in the desert outpost, northwest of the capital. Calamity is self-explanatory, the damage dealt with it is almost the same as Soul Mass, but at 1X Cooldown Speed, Calamity has 24 seconds cooldown, while Soul Mass only has 12. (15 sec cooldown). Lethality (Ninja) [optional]: From my testing, seems to give a nice boost to Revenge critical hits. Withering (Necromancer)- It's at about this point while writing this guide I realized this build is probably far from perfect, and lots of these abilities I could likely replace. All you have to do is activate power infusion and fire weapon. Just kidding this is actually an overkill joke build I made while I was bored. Most importantly, it scales with enemy level (the harder the enemies hit, the harder Revenge hits them back), making this a powerful build for both boss-killing and the Colosseum even without elite gear. How to Unlock While traveling the map, after getting to level 5, you will get into a random encounter labeled "?? This build enables you to clear at least 35 waves easily in the colosseum. I like staves to boost damage boosts on Tornado and Radiance (and Revenge too, as far as I can tell). ~~The rest are just personal preference, and I gear it for better survival and single target dps to clean up the rest of the battle. Twin Strikes: (Ninja) Lash out with two weapons at once, striking for 3.5x damage with each hand. Platforms. Soul Mass serves as the main single-target damaging skill, note that Soul Mass will attack your target enemy, not the nearest one. If you are getting low on health, don't be afraid to pop a potion when you need it. Don't spent skill points you get from leveling up before you know what skill or equipment you want next. You will want 65 dexterity (+30% dodge), and the rest in skill (for crit hits). Greetings Battleheart Legacy wiki! Heal when needed. Premeditate (ranger), Last Stand (barbarian), Favored Soul (bard). Battleheart Legacy is a reimagining of the original Battleheart. And its just plain fun. With a high critical chance, especially with the victory banner, the constant damage of the incendiary arrow and the DOT of wandering plague will ensure that you can constantly use skills. Radiance (Paladin) [optional]: Another great method for triggering Impending Doom, and to quickly finish off the last few stragglers in a round. Spam everything. (6 sec cooldown), Grants a 5% chance for your abilities to not consume their cooldown when used. That is all :) music: https://m.youtube.com/watch?v=aAgA7jARUnY&list=PLjN9InI_yNjQDkm15zaJWn8Y1NBv0Tt2D&index=7&t=0s Lasts until cancelled. Aggregate score; Under most circumstances Song Of War should be activated first then Premediate and that will allow for for Blade Rush to have two strikes with high damage of course the key to survival is you have to be aware of your situation if an enemy is about to use a high damage skill than use Aegis to defend or the extra agility from Pursuit to move out of the way, if an enemy is stunned use Thrust (or just use Thrust regardless of if the opponent is stunned or not). In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. This build is extremely good in the arena and against all foes (I played this build on the Insane difficulty without much of a challenge). Your choice on which one you like/want to use. Player's choice of what to remove; Apollo's Strike, Victory Banner, or Flame Weapon are recommended, and it depends on where you invest your stat points and playstyle. 148Apps is an independent publication of Steel Media Ltd that has not been authorized, sponsored, or approved by Apple Inc. Would you like your application reviewed on 148Apps? - Full . This attack features area damage, which is important for the arena. Skills and equipment require a certain amount of skill points per attribute. Requires dual-wielding. Choose the side of the ninja and help her fight the guards. Are you looking for a collection of the best guide and tips for Battleheart Legacy? This is the build I used to defeat Morduin/the king at level 30 Save the tanky ones for last. Here are some tips and tactics to help you get the most enjoyment out of this great game. Cowl of the red fang, with its 50% crit effect give you evolutive damage that exceed spell power given by robes of the shadowmancer from a certain level (don't have the exact number sorry). Tornado (Witch)- Amazing crowd control, combos nicely with Aura of Light for massive healing and meteor for damage. Remember, this build is flexible, so it can be changed A LOT. This screws up your combo and you will need to kite it out to do your combo again. Shield Rush (Knight): this ability will be used mostly for archers and mages in the backline. Once you've reached 100% crit chance through Skill, narrow your choice of elemental weapon down to Arctic Weapon or Thundering Weapon, as the extra crit chance from Flame Weapon becomes useless. This build is broken. After you hit Generalist, just leisurely grab every skill you need, in any order you want, it is trivial to learn skills after that point. Battleheart Legacy - The classic mobile RPG, now available on Steam! Use whatever you want, it matters little. You will need to have unlocked all the neccessary skills on a previous save file, then carry them over into a new character to use this without wasting attribute points. In 2018, a sequel to Battleheart was released: Battleheart 2. In Battleheart Legacy, you will explore a rich and detailed fantasy world, customize your unique hero with dozens of powerful skills and items, do battle with hordes of enemies, encounter quirky characters and discover the stories of a troubled realm. Chain lightning and meteor are just fast and deal good damage, you can replace them if you want. Any stats after completing the build should go to INT. If/when you can reach 100% critical chance on spells without this skill, consider replacing it with Arcane Potency (Battlemage). Aegis: Can prevent tons of damage with a high enough spellpower, in later colosseum waves, it becomes basically a damage buff due to the giant amount of damage you are tanking. 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